

There are no tiers in the Challenger rank. Once promoted from Dragon I, trainers will enter the Challenger rank. ĭuring the Off-Season, trainers can still compete against each other but there will be no first-time or end-of-season rewards. End-of-Season Rewards - Received at the end of the season.First-Time Rewards - Received each time a trainer is promoted to a new rank.Trainers can receive 2 types of rewards during a season: The period in-between a past season and a new season is considered the Off-Season. Each season will last approximately 2 months, with a short break between seasons. Ranked mode operates on a seasonal basis. This bonus is reduced by 1 each time a trainer is promoted to a new rank.Īt the beginning of a new season, a trainer’s rank will be reset to Egg IV, and their Victory Stars will be reduced to 0. Based on your rank in the previous season, you will receive a bonus for each win in the current season. Finishing a previous season at a higher rank.Note that this is only applied to Bear rank and lower. Reaching a winning streak of 3 or more victories: +10 Victory Star per winning streak win.If an Egg III Trainer with 0 Victory Stars loses their next battle, they will be demoted to Egg IV with 30 Victory Stars.


A trainer will be demoted one Tier if they lose the next match after reaching 0 Victory Stars. RankĬalculated by ELO Formula based on the difference in Victory Stars between 2 playersĪll Victory Stars in a trainer’s current rank must be collected before they can climb to the next rank.Įgg IV has 40 Victory Stars and a trainer must acquire all 40 before they are promoted to Egg III.Įxcess Victory Stars acquired at a current rank will be counted towards the next rank. įor each battle won, trainers will collect Victory Stars that will increase their rank and allow them to climb the leaderboard. The ranking system is divided into 9 ranks: Egg - Chick - Hare - Boar - Wolf - Bear - Tiger - Dragon - Challenger.Įach rank, excluding Challenger, is divided into 4 Tiers. Ranked mode has the same battle system as Practice mode, but it introduces a ranking system. Please note that trainers cannot earn rewards in Practice mode. However, if none are found, trainers will battle against bots. When matchmaking in Practice mode, the system will always prioritize pairing trainers with other trainers. Practice mode has no ranking system or limitations, and allows trainers to freely test new team compositions and strategies at any time. There are currently 3 different Arena modes: Practice, Ranked, and Tournament. If a trainer has been inactive for 2 turns, they will be given an additional 10 seconds to become active again before they are forced to surrender. The winner of RPS will decide who plays first.Įach turn, trainers will be given 45 seconds to make their play before the turn is automatically ended. Once a match has been found, the play order is determined through a game of Rock, Paper, Scissors. In the Arena, trainers join a queue and are then paired with trainers of similar ranking. To gain competitive advantage, trainers must gain a thorough understanding of card/game mechanics, team composition and craft the right runes and charms. In Arena mode, trainers will come together and battle each other for rewards and glory.
