

Crystal Dynamics are certainly brave in taking this iconic character in such a dark, mature direction - but will the cost to our heroine’s empowerment prove too great a price to pay? Vulnerability and survival are the watchwords for this reinvention of the Tomb Raider series, which finds a young and unworldly Lara Croft shipwrecked on an island - a far cry from the backflipping, dual-wielding daredevil treasure-seeker who murdered her way through polygonal archeological hoards during the mid-nineties. This one promises to add themes of insanity and perception to the traditional jump-scares and body-horror. What’s more, the game’s roots have hardly been forgotten: it's still perfectly possible to play the game on your tod. Firstly, didn’t we all the say the same gloomy things about Mass Effect 3’s excellent multiplayer? Secondly, Dead Space already showed it could deliver terror to a twosome in its (actually terrific, sadly undersold) Wii light-gun game. The sudden appearance of a co-op mode in this venerable space-horror franchise may sound like the marketing department got a little trigger happy with the back-of-box checklist, but there are reasons to be optimistic.
Tengami big bell Pc#
It’s not only a showcase for the kind of polygon-crunching power the cutting edge PC can generate (finally loosed from the shackles of last-gen cross platform releases) but it also establishes a fiction that Ubisoft hopes will see it through the next decade. Now, the same gigantic studio, Ubisoft Montreal, has unveiled Watch Dogs - a game with no smaller a scope than Assassin’s Creed, combining the complex sedition of information warfare with brutish third-person action and, it is suspected, with some sort of clever multiplayer/singleplayer crossover. Though in recent years, Ubisoft has been happy to milk the Assassin’s Creed licence until its ruddy teats squeaked, let us not forget that the space-wizards-thru-history mega-franchise was born of huge creative risk: a new IP that cost so much develop that, rumour has it, sales didn’t cover the cost of development until its sequels were on shelves. Click on to discover why 2013 may just be the most exciting year for gamers yet.īelow, a special hour-long discussion between Logan, Evan, and Tyler about what they're looking forward to most in 2013. There are more combat bows than you can shake a punctured elk at, an unholy host of horrors, genre-smashing interstellar epics, multiplayer mega-franchises, petrolhead-pleasers, reinvigorated point-and-clickers, Kickstarter darlings, Greenlight outliers and many, many more. The next 12 pages detail nearly every reason to be excited about the 365 days to come, and the armada of delights they bring. But what’s that on the horizon, surging through the frothy wake of the year just gone? It’s - surprise! - 2013. The perfect game to switch off and destress.2012 bobs away on the rushing river of history, washing into the past a dozen Dunwall guard bark memes, at least one controversially-terminated space saga and a worryingly-exhilarating excess of animal slaughter. Tengami’s main charm lies without a doubt in its ever so unique atmosphere, in its Zen vibes embodied by the paper hero’s gentle pace through a spellbinding world.
Tengami big bell trial#
You’ll often rely on trial and error and retracing your steps, but it’s never a chore! You venture out alone, with no clues to help you. To advance in the game you’ll need to pull on tabs and fold pieces of the scenery to reveal new paths. The Anglo-Japanese studio Nyamyam drew inspiration from the pop-up books we read as children: those cardboard books that unfold to reveal an entire scene made entirely from folded paper, like origami. Everywhere you will find serenity, peace, and enchantment. Each scene is a marvel in its own right, thanks to the masterful artistic direction. You’ll be surprised at how fascinating it can be to explore complex buildings that fold in on themselves to reveal their secrets. You’ll soon become engrossed in discovering each new scene, each different backdrop. Lying somewhere between origami and a pop-up book, here we have a tranquil puzzle game accompanied by a Zen soundtrack, where progress falls into perfect pace with the Japanese philosophy.Įach level ends with a haiku, those short Japanese poems that celebrate nature and invite reflection on the nature of existence.Īcross the seasons, forests, mountains, and oceans, a man searches for cherry blossom to bring his tree back to lifeĪnd so begins this captivating adventure that you won’t be able to put down until it’s over.
